You can now configure a number of seconds before charging a player again for a command. \S = One or more non-whitespace characters>įor best results, please study and learn regular expressions!įor more info on regular expressions, see: Together these features allow open ended commands to be individually charged. If the command is configured with a cost of zero, processing will stop but the player will not be charged. If a match is found, Command iConomy stops looking for a match and charges the player the configured amount. Regular expressions allow you to charge separately for individual sub-commands or even specific command arguments.Ī typical configuration line looks like this: ^/tp$: 10Ī configuration line matching sub-commands might look like this: ^/time (day|night)$: 20Ĭommand expressions are matched in order from top to bottom. Command iConomy matches regular expressions against user input. To set the price of a command, add a line to prices.yml. Command iConomy requires Vault!Įxamples include charging for each summoned magic carpet, or adding a fee for different kits. If text entered by a player matches a configured rule, Command iConomy will attempt to bill the player. Commands are matched using java regular expressions. PLEASE OPEN A NEW TICKET FOR EVERY ISSUE, THERE WILL BE NO HELP IN COMMENTS!Ĭommand iConomy is a plugin that allows a server admin to assign a cost to server commands that is deducted from a player's iConomy account whenever a player uses that command. Only one table relation is left: the junction table.Command iConomy - Charge for each command Note: by default: if a School is removed, this will cascade down: all its Teachers and Students will be removed. HasForeignKey(student => student.SchoolId) Students.HasRequired(student => student.School) Students.Property(student => student.Name) Students.ToTable(nameof(SchoolDbContext.Students)) Private void OnModelCreatingTable(EntityTypeConfiguration students) HasForeignKey(teacher => teacher.SchoolId) Teachers.HasRequired(teacher => teacher.School) Specify one-to-many to Schools using foreign key SchoolId Teachers.Property(teacher => teacher.Name) Teachers.ToTable(nameof(SchoolDbContext.Teachers)) Teachers and Students: they have required foreign key to the Schools, every School has zero or more Students / Teachers: private void OnModelCreatingTable(EntityTypeConfiguration teachers) Schools is also simple: private void OnModelCreatingTable(EntityTypeConfiguration schools) Every School has zero or more Students (one-to-many) TeachersStudents: the junction table to implement the many-to-many relation between Students and Teachers. Teachers with a foreign key to the School they teach on.Students with a foreign key to the School they attend.I describe a database for Schools, where every School has zero or more Students and Teachers (one-to-many), every Student and every Teacher has exactly one Address (one-to-one), Teachers teach zero or more Students, while Students are taught by zero or more teachers (many-to-many) The question describes the classes and the tables, the answer will describe how to do it. Now that I found out how to do it, I decided to jot down how I did it. I found a lot of information about how to do this, but this information was not always helpful, quite often they contradicted each other. the newest version in summer 2020) working together with SQLite (1.0.113.1, also latest in summer 2020). I'm trying to get Entity Framework (6.4.4.
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